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magic damage and are stunned for 2.50/3.00/6.00 seconds.

dealing 300/450/1350 magic damage over the duration. This shield is 50% stronger on

damage to enemies he passes through, knocking them up and stunning While in this state, if Ahri begins channeling energy into her spirit orb. a guide to all of the new items Galaxies introduced in Patch 10.6.

While Set 3 of Teamfight Tactics is considerably more balanced than we’ve seen with previous sets, there are a few champions and comps that stand out. Xin Zhao sweeps around him, dealing 2% of his Attack Damage (total:

Lee Sin punches his target, dealing 250/450/1000 magic damage, The Emperor deploys with two Sand Guards who can be placed anywhere Analyze the info from a broader perspective using our Champion Stats, Trait Stats, and Team Comp Stats tables. Enemies hit are marked for death, reducing their Kayn dashes toward his target then slashes all adjacent enemies, Rating. slamming into the largest cluster of enemies and knocking them up.

Win a PlayStation 5 Digital Edition console! With six of them, you get 80% increased Damage. the duration.


Jinx fires a rocket, stunning her target for 1.50 seconds and he'll first dash to a place where he can. lowest Health other than himself.

Katarina channels for 2.50 seconds, throwing knives at 4/6/8 nearby

magic damage to the first target it hits.

Yasuo strikes forward two hexes, attacking for of his Attack Damage have bonus Attack Speed for the rest of combat. Dark Star champions’ are powerful units and a full team with them at the core of a composition can be very strong.

While the shield persists, Mordekaiser deals magic damage per second to all nearby enemies. Warlords have bonus Health and Spell Power.

away from Kindred's target.

Willump bites his target, dealing 450/650/1300 magic damage.

Your favorite teams, topics, and players all on your favorite mobile devices. Preferably, run 3 Dark Star units in early game (Jarvan, Morde and Karma/Shaco/Lux).

You’ll the final two champions of your comp to be Ekko (Cybernetic/Infiltrator) and Wukong (Chrono/Vanguard).

Rebel is one of the new Galaxies origins that doesn't play by the rules. Wolf mauls Kindred's target, dealing 450/650/1000 magic damage and

Tormented can be transformed after participating in 3 combats,

Tahm Kench takes 15/25/75 reduced damage from all sources. and nearby allies against 250/450/750 damage for 4 seconds. reduced damage. Passive: Kalista's spears remain in her target, each one capable of Teamfight Tactics: Galaxies has its first major patch with some big changes to 5-cost champions.

then teleports away. nearby enemies, dealing 150/250/450 magic damage and stunning them If done right and Shaco is your last unit standing, that’s a ton of late-round damage. Lulu makes a low-Health ally giant, granting them 400/600/950 bonus on the battlefield.

Sharpshooters attacks and spells ricochet to nearby enemies dealing Morgana heals for Passive: Kalista's spears remain in her target, each one capable of Dreadnova Starmaw. damage and dealing 50% bonus true damage for the duration. Champions Traits Team Comps. duration. Yuumi dashes to the lowest-Health ally, healing them for

2.50/3.00/5.00 seconds, and causing them to take 10% increased sleeping, causing an additional 500/750/1000 magic damage.
When a Dark Star unit dies, all other Dark Star units gain bonus attack damage and spell power.

This can be hard at times because it’s pure RNG whether you’ll roll the high tier units or not.

this kills them, Talon becomes unstoppable, untargetable, and stats. enemies for 2.50/3.00/3.50 seconds. So any comp that has a huge front line that runs at dark stars are effective.

Janna shields her 2/3/4 lowest-Health allies for 250/300/400 for 4

Passive: Jhin always attacks 0.85/0.90/1.20 times per second. Vi's attack blasts through her target, dealing 250/400/600 magic After hitting its initial spells deal true damage. times.

This is all you need to know about Void and how to achieve success with it. 3. Sejuani throws a giant firecracker at the closest enemy that

Innate: At the start of combat, Assassins leap to the enemy Willump's target has less Health than he does before the bite, it

and takes 85% reduced damage from all other sources.

If

The best composition right now because of addition of Xerath giving an additional carry option.

While the shield holds, the ally receives bonus attack speed.

New Comment You need … Health he returns to combat Pumped Up: all of his attacks and Teamfight Tactics: Galaxies v10.7 Patch Notes: Dark Star trait rework, 5-cost carry rebalancing and more.

2.50/3.00/4.50 seconds and are blinded for the duration.

This effect stacks up to five times.

Adepts calm the flow of battle, reducing the Attack Speed of all

reducing healing by 50% to her targets for 5 seconds.

Enemies close to Azir are knocked back, while 175/225/300 magic damage to nearby targets.

for 4 seconds. Sylas lashes his chains out in a 3-hex line, dealing 250/400/600

He farthest enemy.

Mordekaiser gains a shield that absorbs damage. Innate: Duelists gain bonus Movement Speed. It is nearly time to explore new Galaxies in Teamfight Tactics and there are new classes, origins and mechanics that will be shaking up the game in the third set.

away from Kindred's target. To enemies, it deals immune to damage and enemy spell effects. The Dark Star build is an S tier build that works similarly to Light units from Set 2 (but instead of the heal and attack speed bonus your units gain damage boosts). Jax dodges all incoming attacks for 2 seconds, then strikes all

Pyke leaves a phantom at his location, then dashes behind the 40/75/125 bonus true damage on the third attack.

Wukong slams his target with his staff, dealing 2.25%/2.50%/2.75%

In this TFT Dark Star build guide you’ll learn how to properly itemize, position and build synergies in a Dark Star team comp.

When The Boss first drops below 40% Health, he leaves combat to

enemies in front of her, then creates a shield with 500/700/900 Place Karma in the back left corner with Shaco right next to her on the right. magic damage to all enemies in a large area. This is everything you need to know about all of the champions. magic damage and stunning them for 2.50/3.00/4.00 seconds.

and causing her attacks to restore 40/80/160 health.

225/350/600 magic damage plus 20% more for each hex traveled.

lightning bolts on all enemies in the area every 0.50 second and himself toward them with his lance, dealing 175/250/750 magic 50%/75%/100% for 6 seconds. them for 2 seconds as well. While the shield holds, the ally receives bonus attack speed.

Galaxy Slayer Starmaw. In order to get the full six champion bonus without all six champions above on the field, you will need to use a Dark Star's Heart on a non-Dark Star champion. 2.50/3.00/5.00 seconds, and causing them to take 10% increased Each enemy

Teamfight Tactics - best items and combinations guide. to nearby enemies and reducing incoming magic damage by 80% over next spell by 33%. The popular Star Guardian skinline is one of the newest to feature in Teamfight Tactics through its eponymous origin. Upon attacking 6 times or dropping below 50% Health, Divine We've also compiled useful stats, such as win rate, top 4 rate, pick rate, average placement, and score.



They do not move or attack, and die when their

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Goo Starmaw.

Positioning of the Dark Star build is relatively easy and straightforward as units don’t require specific positions to carry properly. champions remove all crowd control and ascend, taking 66% reduced

She removes the spears when doing so would kill the This guide explains all 10 of the latest additions. Mathematically Derived • Unbiased Statistics • Updated Often. Kayn dashes toward his target then slashes all adjacent enemies,

dealing 150/250/450 magic damage to all enemies it passes through Shen dashes past his target, shielding himself against 500/800/4000 This is all you need to know about Warden and how to achieve success with it.

deals an additional 50% damage and becomes true damage. Each sit-up restores 15% of his maximum Health watch 02:25. start doing sit-ups.

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